• 你好,Guest,欢迎回来!Nukkit-MOT BBS社区是专为Minecraft玩家和开发者提供的Nukkit-MOT平台技术论坛。Nukkit-MOT是一个多版本、内置实体AI、广泛插件兼容的我的世界服务器软件,采用Java编写,专为性能和可扩展性设计,支持插件开发和自定义功能。在Nukkit-MOT BBS,您可以轻松找到开服教程、插件开发资源和插件分享,帮助您快速搭建和管理Nukkit-MOT服务器,提升开发技能,推广您的插件。

    You can join [Discord] to get the latest notifications.
    为了避免一些意外情况,你可以【加入QQ群】来获取最新通知
  • Plan | Player Analytics - 计划 | 玩家分析

    已安装在超过3000台服务器上! Player...
  • NukkitX

    Nukkit是一款为 Minecraft 基岩版 提供的核动力服务器软件…
  • Nukkit-MOT

    前言 Nukkit-MOT 是 Nukkit Minecraft Bedrock Edition 服务器软件的特殊版本。 它是基于 NukkitPetteriM1Edition...

AuctionSystem 拍卖系统

眠悠子Miyoz
眠悠子Miyoz updated AuctionSystem 拍卖系统 with a new update entry:

版本更新

v1.4.2更新内容​

修复拍卖意外停止bug

更新API接口:​

创建拍卖接口:createAuction方法允许外部插件创建一个新的拍卖。它会检查当前拍卖数量是否达到最大值、卖家是否有正在进行的拍卖、拍卖名称是否已存在以及卖家是否有物品在手中。
取消拍卖接口:cancelAuction方法允许外部插件取消一个正在进行的拍卖。它会检查拍卖是否存在、玩家是否有权限取消拍卖。
获取拍卖信息接口:getAuction方法允许外部插件获取当前正在进行的拍卖信息。它会返回指定拍卖名称的Auction对象。

Read the rest of this update entry...

Open Source FuturePlots

lt_name

A Minecraft Bedrock Edition Plot Plugin, open source and written in java

Version Minecraft Action Discord Documentation License: Apache-2.0


FuturePlots

FuturePlots is an innovative and versatile plugin specifically designed for Minecraft servers to provide advanced plot management capabilities. Whether you're running a small private server or a large multiplayer community, FuturePlots offers all the tools you need to create an organized and user-friendly world.
This repository is a modified version compatible with Nukkit-MOT


🌟 Features

User-Friendly Plot Management

Players can easily create, manage, and customize their plots with simple commands.

Access Restrictions and Permissions

Precisely control who can enter, build on, or modify plots.

Automatic Plot Assignment

Plots can be automatically assigned to players—eliminating the need for manual management.

Extensive Configuration Options

Customize the plugin to fit your server’s specific requirements, including plot size, custom roads, and more.

Seamless Integration

Works smoothly with other plugins and is fully compatible with bStats for tracking server statistics.


🚀 Why FuturePlots?

FuturePlots stands out for its stability, efficiency, and user-friendly design, setting it apart from other plot management plugins. It is built with a focus on performance and scalability, ensuring that even large servers with thousands of players can be supported effortlessly. Thanks to its carefully optimized architecture, you can trust that FuturePlots won’t consume unnecessary resources, keeping your server running smoothly.


📜 Documentation

Find all commands, permissions, developer usage and configuration options in our official documentation.


📊 Statistics

We use bStats to gain insights into how our plugin is being used. This anonymized data helps us continually improve FuturePlots and develop new features. Here's a snapshot of the current usage of our plugin:

bStats


JetBrains

This project was made with the help of JetBrains' amazing tools. ✨🚀💻
You can visit JetBrains here.


🤝 Contributing to FuturePlots

FuturePlots is an open-source project and welcomes contributions! You can help by:

  • Reporting bugs
  • Suggesting new features
  • Contributing code






📝 License Information

This project is licensed under Apache-2.0 license. Please see the LICENSE file for details.

WorldBorder

lt_name 提交新资源:

WorldBorder - 给主城/特殊地图添加边界,防止玩家跑图

WorldBorder

📖 Plugin Introduction

WorldBorder is a world border management plugin designed specifically for Nukkit servers. It helps server administrators by setting fixed boundaries to limit player movement, thereby enhancing the gaming experience and improving management efficiency.

📝 Plugin Commands

  • /WorldBorder — Open the world border management interface (GUI)
  • `/WorldBorder AddBorder ...

阅读关于此资源更多信息...

Open Source WorldBorder

lt_name

WorldBorder

📖 插件简介

WorldBorder 是一款专为 Nukkit 服务器设计的世界边界管理插件,旨在帮助服务器管理员通过设置固定区域来限制玩家活动范围,从而防止玩家跑图。

📝 插件命令

  • /WorldBorder — 打开世界边界管理界面 (GUI)
  • /WorldBorder AddBorder <形状> <名称> — 在当前世界中添加一个新的世界边界
  • /WorldBorder Reload — 重载插件配置




WorldBorder

📖 Plugin Introduction

WorldBorder is a world border management plugin designed specifically for Nukkit servers. It helps server administrators by setting fixed boundaries to limit player movement.

📝 Plugin Commands

  • /WorldBorder — Open the world border management interface (GUI)
  • /WorldBorder AddBorder <shape> <name> — Add a new world border to the current world
  • /WorldBorder Reload — Reload the plugin configuration

Open Source ReplayNK

lt_name

ReplayNK - MCBE Nukkit-MOT 平滑镜头插件

ReplayNK

ReplayNK是为基岩版PowerNukkitX平台开发的平滑镜头模组,基于MCBE 1.20.0最新的Camera API开发
本仓库是与 Nukkit-MOT 兼容的修改版。

ReplayNK针对镜头运动进行了大量的优化,使得其运镜的流畅度和平滑度远高于通过传统的/teleport指令加命令方块实现的镜头运动

ReplayNK完美支持原版/camera命令的所有可用参数,并针对路径平滑添加了一系列平滑算法,例如贝塞尔曲线。

ReplayNK使用上手简单直观,全可视化操作,大部分功能只需要点击一下按钮就能启用。同时,插件支持中文/英文双语言,会根据用户的语言设置自动切换。

简单使用教程

1. 安装插件

在Github Release下载最新的插件jar包,放入Nukkit-MOT的插件文件夹内,重启服务器即可。插件所需资源包已内置到插件中,你不需要额外安装资源包。

启动后,插件将生成plugins/ReplayNK/trails目录并在此目录下保存轨迹文件

2. 命令

插件可用命令列表如下,你也可以输入/help replaynk来获取命令帮助

/replaynk create <name> - 创建一个新的轨迹预设

/replaynk remove <name> - 删除一个新的轨迹预设

/replaynk operate <name> - 开始操作一个轨迹预设

/replaynk list - 列出所有的轨迹预设

3. 操作指南

以下是进入操作模式(/replay operate)后你的物品栏将会出现的一些东西,我们将从左往右介绍

tools.png

Add Marker - 添加标记点

添加一个标记点,标记点是轨迹的基本组成单位,你可以在标记点上设置镜头的位置、朝向、镜头速度等参数。刚创建的标记点会继承玩家的位置和朝向

Remove Marker - 删除标记点

使用此工具点击一个标记点,可以删除这个标记点。删除标记点后,其后的所有标记点的编号将会减一

Edit Marker - 编辑标记点

使用此工具点击一个标记点,可以编辑这个标记点的参数

Marker Picker - 选取标记点

此工具用于快速移动标记点。左键选取标记点并移动到新位置右键,你选取的标记点将会被移动到你所处的新位置

Play - 播放

右键开始播放轨迹

Pause - 停止播放

在播放时右键此工具可停止播放

Setting - 轨迹设置

点击此工具可打开轨迹设置界面,你可以在此界面设置轨迹的平滑类型,默认镜头速度,播放倍速等参数

Exit - 退出操作模式

右键此工具可退出编辑模式

疑难解答

Q: 为什么我感觉运镜还是很卡顿?

A: 由于客户端限制,在运镜速度过高/标记点间距过小的情况下会出现卡顿现象,我们已经尽量优化了。你可以通过减小镜头速度或者增大标记点间距来改善这个问题

Q: 为什么播放结束了我的镜头却没有复位?

A: 这可能是由于发包过快导致的。你可以通过使用命令/camera @s clear来解决此问题





ReplayNK - MCBE Nukkit-MOT camera plugin

ReplayNK

ReplayNK is a camera plugin developed for the Bedrock Edition server software PowerNukkitX, based on the latest Camera API of MCBE 1.20.0
This repository is a modified version compatible with Nukkit-MOT.

ReplayNK has made a lot of optimizations for camera movement, making its camera movement smoother and smoother than the traditional /teleportcommand plus command block to achieve camera movement

ReplayNK perfectly supports all available parameters of the original /camera command, and adds a series of smoothing algorithms for path smoothing, such as Bézier curves.

ReplayNK is simple and intuitive to use, with full visual operation, and most of the functions can be activated with one click of a button. At the same time, the plugin supports Chinese and English dual languages, and will automatically switch according to the user's language settings.

Simple tutorial

1. Install plugin

Download the latest plugin jar package from Github Release, put it into the plugin folder of Nukkit-MOT, and restart the server. The resource packs required by the plugin are built into the plugin, and you don't need to install additional resource packs.

After startup, the plugin will generate plugins/ReplayNK/trails directory and save trail files in this directory

2. Commands

The list of available commands for the plugin is as follows, you can also enter help replaynk to get command help

/replaynk create <name> - Create a new trail preset

/replaynk remove <name> - Delete a new trail preset

/replaynk operate <name> - Start operating a trail preset

/replaynk list - List all trail presets

3. Operation Guide

Here are some things that will appear in your inventory after entering the operation mode (/replay operate), we will introduce from left to right

tools.png

Add Marker - Add a marker

Add a marker, the marker is the basic unit of the track, you can set the camera position, orientation, camera speed and other parameters on the marker. The newly created marker will inherit the player's position and orientation

Remove Marker - Remove a marker

Use this tool to click on a marker to delete the marker point. After deleting a marker, the numbers of all subsequent markers will be reduced by one

Edit Marker - Edit a marker

Use this tool to click a marker to edit the parameters of this marker

Marker Picker - Pick up a marker

This tool is used to move markers quickly. Left click to select a marker and move to a new position right click, the marker you selected will be moved to your new position

Play - Play the trail

Right click to play the trail

Pause - Stop playing

Right click on this tool while playing to stop playing

Setting - Trail settings

Click this tool to open the trail setting interface, where you can set the smoothing type of the trail, the default camera speed, playback speed and other parameters

Exit - Exit edit mode

Right click this tool to exit the edit mode

Troubleshooting

Q: Why do I feel that the camera is still stuck?

A: Due to the limitation of the client, when the speed of the mirror is too high and the distance between the markers is too small, there will be a freeze phenomenon. We have optimized it as much as possible. You can improve this problem by reducing the camera speed or increasing the marker spacing

Q: Why doesn't my camera reset after playback ends?

A: This may be caused by sending packets too fast. You can fix this by using the command camera @s clear

Plan | Player Analytics - 计划 | 玩家分析

眠悠子Miyoz
眠悠子Miyoz 升级了 Plan | Player Analytics - 计划 | 玩家分析 的新版本:

更新

5.6 Build 2961​

此版本具有用于SQLite性能回归的修补程序。上一版本的更改日志请参见https://github.com/plan-player-analytics/Plan/releases/tag/5.6.2959

更改日志​

由于性能衰退,已将SQLite驱动程序恢复为版本3.45.1.0

阅读此次升级的详细信息...

Plan | Player Analytics - 计划 | 玩家分析

眠悠子Miyoz
眠悠子Miyoz 升级了 Plan | Player Analytics - 计划 | 玩家分析 的新版本:

5.6 build 2959 修改日志

5.6 build 2959 更新日志

这是一个维护更新,包含了一些漏洞修复和依赖项的更新。
特别感谢 Kopo、YannicHock 和 Zaemong 对本次更新的贡献。

更新内容

命令 [需要采取行动]

  • /plan/planproxy 现在需要拥有 plan.command 权限才能使用。
    • 这是为了防止这些命令出现在 Tab 自动补全中,即使玩家没有访问任何子命令的权限。

SQL 驱动下载地址变更

  • PaperMC 更改了他们的 Maven 仓库地址,现在 Plan 从 [URL]https://repo.papermc.io[/URL] 下载 SQL 驱动,而不再是 [URL]https://papermc.io/repo[/URL]
    • 特别提醒:部分用户使用防火墙阻止外部连接,需要注意该变更。

平台相关

  • Fabric 现在使用 1.21.3 API,同时仍支持 1.21.4。
    • 需要...

阅读此次升级的详细信息...

  • Question
运行NukkitMOT核心报错

NeoNarrative
以下是日志:
"C:\Program Files\Java\jdk-17\bin\java.exe" -Dfile.encoding=UTF-8 -jar C:\Users\Administrator\Desktop\NukkitProject\Nukkit-MOT-SNAPSHOT.jar
#
# There is insufficient memory for the Java Runtime Environment to continue.
# Native memory allocation (malloc) failed to allocate 886816 bytes for Chunk::new
# An error report file with more information is saved as:
# C:\Users\Administrator\Desktop\NukkitProject\hs_err_pid3492.log
2025-01-19 14:28:42,902 main WARN Advanced terminal features are not available in this environment
#
# Compiler replay data is saved as:
# C:\Users\Administrator\Desktop\NukkitProject\replay_pid3492.log

Process finished with exit code 1

BedWars 起床战争

眠悠子Miyoz
眠悠子Myzness 提交新资源:

BedWars 起床战争 - 一款强力的起床战争插件

起床战争​


简介:​

在游戏中玩家们将会以团队PVP的形式展开一场绝对不同的较量。玩家们的目的就是在游戏中来保护自己的床不被摧毁,所以要齐心协力,在游戏中依靠队友互相合作来摧毁对手的床位就算做是游戏中的胜利!

游戏特色:​

  • 玩家们将会和16名玩家们一起分成四个队伍来展开互相对决,目的就是保护自己的床位
  • 只要床铺存在,团队中的玩家就可以恢复活力,让自己的队友们能够瞬间恢复成为最佳状态重新投入战斗;
  • 建立与敌人岛屿的桥梁,入侵敌人的领地,以摧毁对手的床位为最终的目的赢得胜利

游戏模式:​

  • 经验模式
  • 物品兑换模式...

阅读关于此资源更多信息...

BedWars 起床战争

S
bed.png

起床战争​


简介:​

在游戏中玩家们将会以团队PVP的形式展开一场绝对不同的较量。玩家们的目的就是在游戏中来保护自己的床不被摧毁,所以要齐心协力,在游戏中依靠队友互相合作来摧毁对手的床位就算做是游戏中的胜利!

游戏特色:​

  • 玩家们将会和16名玩家们一起分成四个队伍来展开互相对决,目的就是保护自己的床位
  • 只要床铺存在,团队中的玩家就可以恢复活力,让自己的队友们能够瞬间恢复成为最佳状态重新投入战斗;
  • 建立与敌人岛屿的桥梁,入侵敌人的领地,以摧毁对手的床位为最终的目的赢得胜利

游戏模式:​

  • 经验模式
  • 物品兑换模式

使用介绍:​

一、插件启动​

  • 将本插件拖动到 plugins文件夹
  • 启动服务器直到插件加载完成
  • 进入游戏后输入,来到游戏地图,执行/bd 即可开始创建房间。

二、指令介绍​

指令介绍
/bd reload重新读取配置文件
/bd set [名称]创建一个自定义房间模板
/bd tsl读取模板的队伍数据与商店物品数据
/bd see查看加载的房间
/bd close [名称]关闭房间
/bd end停止模板预设
/bw进入游戏GUI
/bw join [名称]加入游戏房间
/bw quit离开游戏房间
/bws [你要说的内容]发送游戏房间内全体消息

三、配置文件​

YAML:
# 插件提示的前缀
title: "&f[&a起床战争&f]"

# 是否保存玩家背包
save-playerInventory:  true

# 商店界面
# auto 自动适配
# packet 强制GUI菜单
# ui 强制箱子界面
shop-ui: auto

game-logo: "&l&cB&6e&ed&aW&ba&9r"

# 加入游戏的菜单设计
join-menu:
  # 自定义名称 可乱填
  cw:
    buttonImg:
      type: "path"
      path: "textures/ui/icon_recipe_item"
    rooms:
      # 房间名称
      - 测试房间
YAML:
world: ""
roomMoney: "default"
gameTime: 1200
fireballKnockBack: 0.6
tntKnockBack: 0.6
callbackY: 17
hasWatch: true
killItem: 0.5
# 是否启用饥饿值掉落
enable-food: false
#times:
#  bedbreak: 120
waitTime: 120
ui: auto
entity:
  team: 15
  item: 15

# 快速搭路
fast-place: true

# 快速搭路放置方块数量
fast-place-count: 5

# 装备无限耐久
inventory-unbreakable: true
max-player-waitTime: 20
minPlayerSize: 4
maxPlayerSize: 16
teamSpawn: {}
itemSpawn: {}
waitPosition: ""
ban-command: []
QuitRoom: []
AutomaticNextRound: true
victoryCmd: []
defeatCmd: []
minutesExp: 25
deathIcon: 20

floatSpawnPos: []

# TNT的伤害
tntDamage: 8

# TNT爆炸时间(秒)
tntExplodeTime: 5

auto-display-floattext:
  enable: true
  text: "{item} &r生成点\n剩余时间: &a {time} &r"

# 资源点展示的浮空字
# 格式: 货币所在位置0是第一个:皮肤名称
display-floatBlock:
  "2": "diamond"
  "3": "emerald"

# 启用掉落物均分
enable-item-Equal: false

# 启用掉落物显示
display-item-name: false

# 游戏kb设置 使用独立的算法
kb-setting:
  enable: false
  force: 0.4
  speed: 0.5
  motionY: 0.1

roomStartMessage:
  - "&a■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■"
  - "&f起床战争"
  - "&e"
  - "&e保护你的床并摧毁敌人的床。收集铜锭,金锭,钻石和绿宝石"
  - "&e来升级,使自身和队伍变得更强"
  - "&a■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■"


custom:
  #  自定义头部显示。
  #  {team}: 队伍名称(包含颜色)
  #  {color}: 队伍的颜色符号
  #  {name}: 玩家名称
  #  {health}: 玩家当前血量
  #  {maxhealth}: 玩家最大血量
  namedtag:
    enable: true
    text: "&7[{team}&7] {color}{name} \n&c❤&7 {health}"

# 床保护机制
protected-bed:
  enable: false
  blockList:
    - "5"
    - "35"
    - "20"
YAML:
# 货币
money:
    # 货币名称
  - name: "铜锭"
    # 仅用作显示名称
    customName: "&4铜锭"
    item: "336:0"
    exp: 1.0

    # 货币名称
  - name: "金锭"
      # 仅用作显示名称
    customName: "&e金锭"
    item: "266:0"
    exp: 5.0
    # 货币名称
  - name: "钻石"
    # 仅用作显示名称
    customName: "&b钻石"
    item: "264:0"
    exp: 10.0
  - name: "绿宝石"
    # 仅用作显示名称
    customName: "&a绿宝石"
    item: "388:0"
    exp: 20.0
# 特殊物品
nbtItem:
  "简易平台":
    customName: "&e短暂的平台"
    lore: []
    item: "341:0"
  "快速回城":
    customName: "&e迅速返回出生点"
    lore: []
    item: "288:0"
  "线":
    customName: "&e3*3蜘蛛网"
    lore: []
    item: "287:0"
  "指南针":
    customName: "&e指向最近的玩家"
    lore: []
    item: "345:0"
  "护卫":
    customName: "&e生成铁傀儡"
    lore: []
    item: "383:10"
  "火球":
    customName: "&e烈焰弹"
    lore: []
    item: "385:0"
YAML:
# 武器
weapon:
  - id: "272:0"
    name: ""
    ench: ""
    money: "铜锭x4"
  - id: "267:0"
    name: ""
    ench: ""
    money: "金锭x7"
  - id: "276:0"
    name: ""
    ench: ""
    money: "绿宝石x2"
  - id: "280:0"
    name: "爷爷的拐杖"
    ench: "12:1"
    money: "铜锭x2"
armor:
  - id: "304:0"
    name: ""
    ench: ""
    money: "铜锭x20"
  - id: "305:0"
    name: ""
    ench: ""
    money: "铜锭x20"
  - id: "308:0"
    name: ""
    ench: ""
    money: "金锭x10"
  - id: "309:0"
    name: ""
    ench: ""
    money: "金锭x10"
  - id: "312:0"
    name: ""
    ench: ""
    money: "绿宝石x12"
  - id: "313:0"
    name: ""
    ench: ""
    money: "绿宝石x12"
bow:
  - id: "261:0"
    name: ""
    ench: ""
    money: "金锭x7"
  - id: "261:0"
    name: ""
    ench: "22:0"
    money: "金锭x12"
  - id: "261:0"
    name: ""
    ench: "22:0-21:1"
    money: "金锭x20"
  - id: "262:0:8"
    name: ""
    ench: ""
    money: "金锭x2"
block:
  - id: "35:0:16"
    name: ""
    ench: ""
    money: "铜锭x8"
  - id: "5:0"
    name: ""
    ench: ""
    money: "铜锭x8"
  - id: "24:2:4"
    name: ""
    ench: ""
    money: "铜锭x16"
  - id: "121:0:4"
    name: ""
    ench: ""
    money: "金锭x4"
  - id: "49:0:4"
    name: ""
    ench: ""
    money: "绿宝石x8"
food:
  - id: "320:0:8"
    name: ""
    ench: ""
    money: "铜锭x16"
  - id: "322:0"
    name: ""
    ench: ""
    money: "金锭x2"
tools:
  - id: "275:0"
    name: ""
    ench: ""
    money: "铜锭x16"
  - id: "274:0"
    name: ""
    ench: ""
    money: "铜锭x32"
  - id: "258:0"
    name: ""
    ench: ""
    money: "金锭x2"
  - id: "257:0"
    name: ""
    ench: ""
    money: "金锭x10"
  - id: "359:0"
    name: ""
    ench: ""
    money: "铜锭x10"
items:
  - id: "46:0"
    name: ""
    ench: ""
    money: "铜锭x32"
  - id: "130:0"
    name: ""
    ench: ""
    money: "金锭x6"
  - id: "368:0"
    name: ""
    ench: ""
    money: "绿宝石x2"
  - id: "65:0:4"
    name: ""
    ench: ""
    money: "金锭x10"
  - id: "火球"
    name: ""
    ench: ""
    money: "铜锭x32"
  - id: "简易平台"
    name: ""
    ench: ""
    money: "金锭x5"
  - id: "快速回城"
    name: ""
    ench: ""
    money: "金锭x10"
  - id: "指南针"
    name: ""
    ench: ""
    money: "绿宝石x5"
  - id: "线"
    name: ""
    ench: ""
    money: "金锭x8"
  - id: "护卫"
    name: ""
    ench: ""
    money: "铜锭x128"
effect:
  - id: "438:23"
    name: ""
    ench: ""
    money: "绿宝石x1"
  - id: "438:21"
    name: ""
    ench: ""
    money: "绿宝石x1"
  - id: "438:28"
    name: ""
    ench: ""
    money: "绿宝石x1"
  - id: "373:7"
    name: ""
    ench: ""
    money: "绿宝石x1"
  - id: "373:21"
    name: ""
    ench: ""
    money: "绿宝石x1"
  - id: "373:11"
    name: ""
    ench: ""
    money: "绿宝石x1"
  - id: "373:16"
    name: ""
    ench: ""
    money: "绿宝石x1"
  - id: "373:31"
    name: ""
    ench: ""
    money: "绿宝石x1"
YAML:
effects:
  - id: 10
    name: "治疗"
    disPlay: "138:0"
    maxLevel: 1
    money: "钻石x1"
  - id: 3
    name: "急迫"
    disPlay: "285:0"
    maxLevel: 1
    money: "钻石x1"
enchants:
  - id: 0
    name: "保护"
    disPlay: "311:0"
    maxLevel: 3
    money: "钻石x5"
  - id: 9
    name: "锋利"
    disPlay: "276:0"
    maxLevel: 3
    money: "钻石x5"
  - id: 15
    name: "效率"
    disPlay: "278:0"
    maxLevel: 3
    money: "钻石x5"
trap:
  - id: 0
    name: "陷阱"
    maxLevel: 1
    disPlay: "69:0"
    money: "钻石x2"
Code:
# 事件控制
# 事件按照先后顺序执行
# 上一个事件完成之前,下个事件不会执行 直到事件全部完成才开始游戏时间
# value 数值在 time 类型中为tick时间 20 tick 为 1 秒
# eventTime 为事件倒计时 单位为秒
eventLists:
  - type: "custom"
    display: "升级"
    eventTime: 220
    value: "foreach:0-4"
Code:
# 整局游戏中的事件
# 跟 events 列表联动
# 这里的事件不直接参与游戏内 但是会保存在游戏内
# 通过自定义事件调用
# value 数值在 time 类型中为tick时间 20 tick 为 1 秒
# eventTime 为事件倒计时 单位为秒
eventLists:
  - type: "time"
    display: "钻石生成点 II 级"
    eventTime: 220
    value: "钻石:400"
  - type: "time"
    display: "钻石生成点 III 级"
    eventTime: 260
    value: "钻石:300"
  - type: "time"
    display: "绿宝石生成点 II 级"
    eventTime: 280
    value: "绿宝石:500"
  - type: "time"
    display: "绿宝石生成点 III 级"
    eventTime: 300
    value: "绿宝石:400"
  - type: "break"
    display: "床破坏"
    eventTime: 330

四、如何配置​

5-png.29169
执行/bd set 房间名称 开始预设模板 (请注意不要出错,不然只能执行/bd cancel重置了)
根据提示去自定义设置内容预设完成后找到生成的team.yml文件修改团队信息并执行/bd tsl 重载团队数据
6-png.29170
之后执行/bd set 预设好物品的生成点数量,之后执行/bd即可开始房间的配置
注意: 在设置的时候请不要出错,不然只能/bd cancel重置标志位。队伍的商店出生点顺序为team.yml 配置文件的顺序,请根据顺序进行设置操作。

五、游戏内效果:​

qq-20220812141829-jpg.33488
qq-20220812141844-jpg.33489
qq-20220812141858-jpg.33491
qq-20220812141901-jpg.33492
1660285291552-jpeg.33493
1660286439004-jpeg.33495

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